Mission Demolition - ReadMe File

Author: Kareem Elawar

Modified: 2024-09-08

0: Link to itch page.

https://kareemelawar.itch.io/missiondemolition-kareemelawar

1. What are the controls to your game? How do we play?

Same as tutorial.

2. What creative additions did you make? How can we find them?

The new castles and material are in the gameplay loop. The new Glass script exists to destroy the glass object on collision and create a shattering particle effect. added smoke-like partial trail to projectile. Added glass, steel, and wood objects with different mass values and materials. redesigned tutorial castle and added 3 others using new materials. Through my own testing the castles are ordered in increasing difficulty,. The last one is possible, it is just designed to not be brute forced to complete.

3. Any assets used that you didn't create yourself?

No.

4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?

I found out how to get a specific component from collisions for the Glass script from a stack overflow post.

https://stackoverflow.com/questions/69489450/how-do-i-check-the-tag-of-a-gameobj...

5. Did you get help from any AI Code Assistants?

No.

6. Did you get help from any online websites, videos, or tutorials?

https://stackoverflow.com/questions/69489450/how-do-i-check-the-tag-of-a-gameobj...

7. What trouble did you have with this project?

I was originally using Triggers for the glass breaking, but I forgot that it effected physics so I switched to collisions, but had to figure them out.

8. Is there anything else we should know?

I personally felt as though I understood more and retained more information from the video tutorials rather than the book. I am more auditory and visual over reading material.

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